Converting companion mods from 3 to FNV is the hardest conversion to do. Does anyone know why Zenreich took it down?
Right now, I'm trying to fix her death at the battle of Project Purity, & the Project Purity activation scene.
Can you please TELL HOW TO INSTALL THIS DO WE USE BOTH ESP FROM THE MODS? The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Spoiler MysteriousMrLOL wrote: So whats this with Amanda teleporting to you when entering a cell? found why the wait and sending home ai packages arnt activating, they are checking the is following varible in the condition which is set to 0 in the connected dialogue so it cant meet the criteria, it probally should check for is following 0 or something. And the whole thing was buggy anyway. I hope you enjoy the conversion. I just finished the main quest with her today and her death sequence didnt seem to work. Re: Ties that Bind - TTW 3.2 Post by seancdaug » Mon Nov 26, 2018 7:42 pm Ah, now that you mention it, I do remember having to rework the dialog topics and rewrite a couple of scripts for the companion mods I converted. CYBERNINJAZERO most of the power armor stuff can be found in this TTW mod i think https://www.nexusmods.com/newvegas/mods/65814 and theres a mod already for TTW dlc delay https://www.nexusmods.com/newvegas/mods/66690 its probably simpler to use these then to convert FOOK i assume, Follower Amata https://www.nexusmods.com/fallout3/mods/4887, I'd like to second Lucy West, or maybe Sydney companion.
by Zack Layton » Mon Nov 26, 2018 6:32 pm, Post He should just do what other modders do in cases like this. Hang on. I'll upload an optional file with her original hair after I fix all the bugs. Thank you for letting me know. I am not having much luck currently, but I'm not giving up. I'll let you know when I fix this issue, though. Just found out about this TTW tho since I've stopped playing nv and 3 long time ago. I just remembered needing to do that for basic companion wheel support (meaning, in order to get all of the wheel commands working, not just getting the wheel to display).
Her essential was removed and her health was set to -1 but she just stood there not dying. When he hides the mod, he gets PMs about where it went. I'm working on it. It will take quite a bit of effort to get her up to the TTW 3.2 standard, and anything less would be a cheap hack. Help us shape the future of the Vortex mod manager by. Post it with a note saying something like: "Buggy + No Support as of Aug.2019 ,use at own risk" . I just checked my load order, I DO have the mod "More Perks for Companions" would that do anything? So to play it again with TTW is a godsend.
Re: Ties that Bind - TTW 3.2 Post by Nabizzles » Thu Dec 06, 2018 8:50 pm I'm getting a virus alert when I download the 3.2 part and Windows keeps deleting the file before I … just completed It, I think the issues I got was the Companions commands(which I used JIP CC to help a bit), some quest not completing like Family Reunion( still have in pip-boy after completing Take it back!, probably have to use console to complete it) and Amanda deciding that she wants to die only after the 2nd time you talked to her before the purifier. Added: Brand new lipsyncs, thanks to great effort by. https://www.nexusmods.com/fallout3/mods/4448. The original FO3 mod was completely over-egged and very under-cooked. she seems to have the dialogue for it but is missing the AI package for a wait command. Says they took it down on the 30th. Thanks for the info though! I just don't want her popping up in every doorway lol. Very brief lines though. I had to hit her so she'd actually die. Seems like a good way to handle it thanks for the quick response, by the way i think i figured out the issue behind the reason she won't wait when you ask her too? bloxy i had a question, but first i would like to thank you for fixing this mod i was after the previous "Broken Port" for so long and i finally came across this when i decided to re-build my mod list for NV again.
Version. I plan on redoing her scripting later, but hopefully for now people can live without the JIP CCC support. So unless you have a mod like Groovatron that let's you put various NPCs into stasis, that's sadly all I can offer. solid project/ties that bind TTW bug. Ps:- I've found "Ties That Bind" quite interested, never tried before. That Sarah Lyons conversion is for an older version of TTW.Not compatible. by paradoxwing » Mon Nov 26, 2018 8:00 pm, Post Companion wheel support is enough for New Vegas characters, but Fallout 3 companions - or at least Amanda - don't have all the standard bells and whistles for quest topics and scripting that New Vegas companions do. Craterside Enterprises, would love to see this in TTW.
New comments cannot be posted and votes cannot be cast, More posts from the FalloutMods community. A few gameplay tips and start off mods recommendations would be good. This is an Esp only, so you still need to download the original mod. Ties that Bind - TTW Conversion; Ties that Bind - TTW Conversion. Awesome, my fav Fallout 3 follower mod ported. by Zenball » Sun Nov 25, 2018 12:28 pm, Post