When you swoop in, you'll have 3 minutes to defeat all of the guards before the time runs out and you fail.

After the cutscene, the trophy will pop. After chapter 1, drift for 3 seconds in the Batmobile. Thanks to PowerPyx for the video guide: Story Related and cannot be missed. Simply keep shooting the vehicle and it'll eventually crash and you can interrogate the driver. You probably won't do many of these during the story as it is only really possible on regular cars, not militia. Freeze, Ra's Al Ghul, Killer Croc and Mad Hatter who you need to apprehend. As for the additional challenges, I won't go through all of the challenges since there are so many of them but most (especially the combat ones) are similar to previous challenges. Soon after defending the Wayne Tower parking lot, you'll need to find another plant for Ivy using the Sonar, then protect it from attacking militia.

After you do this, you will need to apprehend Harley. Use every weapon in your arsenal to attack it but only take a break when drones spawn so you kill them.
These pipes will go through every enemy's defences and always hit them, even if they are armoured or have a shield/stun baton. To earn this trophy, you must destroy 5 tanks in a row using the machine gun on the Batmobile by hitting the purple lights on them. Like  with the "Untouchable" challenge, you will want to use your energy meter almost exclusively for the EMP, as it will give you breathing room for safe shots. Part of the DLC content for Batman: Arkham Knight has been new Batmobile skins, race tracks and accompanying AR Challenges. This is probably the best place to get Weird War Tales. Brutality 101 For parts that need a higher elevation, use both of them on the same pad. Cold World.

This trophy is earned during chapter 5 of the main story. Take on the heavy artillery reinforcements. After chapter 5, call in the Batmobile while gliding. The trophy will unlock soon after.

After you've done so, power down the generators and capture the old man. These are your priorities. Stand and stay on the button with Batman to turn it off. More enemies appear, however these are either blue (Batman) or Red (Catwoman). Like Harley, Red Hood has a different moveset to Batman but very similar controls.

Luckily with this challenge, you are allowed to take damage, and can use any gadgets/abilities at your disposal. Like Batgirl, there is no multi-damaging/stunning move so you'll need to rely on other moves to get points.
See Point of Impact for more information on critical shots. For the part where you drive up and across a vertical wall, the obstacles placed are annoyingly placed which normally makes it very difficult. How well you do, depends on how you fared when you did them the first few times. works exactly the same as the normal Batmobile so don't worry about that.

-When ninjas show up, you can use the special takedown on them. This trophy is earned during chapter 6 of the main story. Soon you’ll be in the final battle of the DLC. You can take down about 4 enemies before it expires. Soon you will come to a room where you will get attacked by numerous prisoners so defeat them all, however, the trophy won't unlock until you go into the nearby control room and talk to the guard. As for tips for Robin, a good one to know for combat challenges is that the + combo yields a cane swipe which can damage multiple enemies at once, giving a high amount of points if performed at high combos. It can take damage anywhere so you don't have to worry about weakpoints. Afterwards, you'll need to solve a puzzle to open the next door. If you are conditioned to maximize your variety during every fight, this trophy should come over the course of you playing the game. Use all five Batmobile weapons successfully in one tank battle.