The RTX 2080 FE, at 40dBA of noise for all devices, manages a reasonable GPU temperature of 49 degrees delta T over ambient.

The RTX 2080 has a bigger improvement at 4K than 1440, but not by much. Then again, standard deviation of the average is approximately +/- 0.8FPS, resulting in functional and observational equivalence. The fans have a maximum speed of approximately 4200RPM when bursting, but will stop at 3700RPM when manually set to 100%. We also did some additional testing.

We are comparing the 1080 Ti and the 2080; despite being identified by different names, these two cards are the most immediately comparable in price, thus making them the closest consumer comparison. Here’s our overclock stepping chart for the RTX 2080 FE card. Until we see a price drop in the 2080, compelling RTX implementations in an actually relevant game, or depleted stock on the 1080 Ti, there is no strong reason we would recommend the RTX 2080 card. You start looking at things like creating environment maps to reflect onto the character model, for instance, and those only really work in the specific environs. It was also cool that AMD did with Vega, but we don’t cut slack for features that are unusable by the consumer. Full fan speeds permit an additional couple frames per second at the expense of 60dBA of noise. Pretty much every card hits 2000-2100mhz overclocked. I also had people who were typing apostrophes into the address bar - sigh. In this example, however, nVidia goes far enough to even change the materials of the objects in comparison. These cards will help aid future game graphics development, and that doesn’t necessarily make them value-oriented devices.

You might typically see cube maps for reflections on windows, planar reflections deployed strategically on windows, or screen space reflections that extend just past the boundaries of the screen for an additional performance cost. 1440p posts the RTX 2080 at 95FPS AVG, affording it a measurable-but-imperceptible 2% advantage over the GTX 1080 Ti. It’d go higher if the GPU core ran warmer, like it did in FurMark. Speaking of noise, here’s a chart of the RTX 2080 Founders Edition’s percentile-based fan noise. The GTX 980 launched on September 18, 2014. This includes 4K, 1440p, and 1080p, which allows us to determine GPU scalability across multiple monitor types. Please enter the email address for your account. ), is damaging to brand credibility. Most perfcap limiters are power-related on this card. It is a complete non-sequitur comparison. At 100% speeds, which are required for peak OC performance, we measured a noise level of 59.4dBA. Our games selection is a careful one: Time is finite, and having analyzed our previous testing methodologies, we identified shortcomings where we were ultimately wasting time by testing too many games that didn’t provide meaningfully different data from our other tested titles. Note also that we observed a significantly higher standard deviation on the RTX 2080 overclocked card than on any of the others. We had our XOC expert (Buildzoid) look at the VRM and PCB of the reference boards by nVidia. Vega 64 is in the same boat – it’s about a 30% performance gain for the RTX card. The RTX 2080 gains on the GTX 1080 FTW by about 30% generationally, bumped up from 45FPS previously. There will be some delay after submitting a comment. Copyright © 2020 GamersNexus, LLC. The GTX 1080 runs at 41FPS AVG, affording the RTX 2080 stock card a 33% lead. I always thought that at high-res (3440x1440) and high refresh rate (120Hz) and ultra graphics quality you end up being limited by GPU rather than CPU .. but I have read some articles that suggest otherwise. If your region has the 2080 and 1080 Ti price-locked, well, the 2080 is equivalent in performance and would be a worthwhile purchase. The improvement to ROPs produces much of this scaling difference. We measured 40.3dBA at 52% fan speed, which is the speed we used for noise-normalized thermal testing that we’ll show in a moment. We retested this twice, actually, and went to 10 test passes for validation.

More importantly, this allows us to start pinpointing the reason for performance uplift, rather than just saying there is performance uplift. Over a 30-minute 3DMark test, we observed frequency decay at key temperature thresholds, with drops primarily around the 60-63 degree mark and again in the 70s. After the full analysis, embedded below, Buildzoid declared that the nVidia RTX reference boards host the best consumer VRMs that nVidia has made. Longevity: Regardless of popularity, how long can we reasonably expect that a game will go without updates? It is also impressive to see the Star Wars demo in real-time (although we have no camera manipulation, oddly, which is suspect).